![]() The Demon King has been defeated and Skul, with the help of his fellow forces of darkness, sets off on a mission to strike back at the hero who slew his leader. ![]() Skul: The Hero Slayer tells the story of a small skeleton soldier in the Demon King’s army. Its narrative can be generic and it can get old in some respects with a surprising degree of quickness, but it’s hard to not be impressed by its accomplishments. Skul: The Hero Slayer is one of the few to actually accomplish these via excellent pixel artwork, tight gameplay, varied builds, and a steep level of challenge. Most games in the subgenre follow suit and don’t innovate much or successfully achieve their own identity. Fighting your way through perilous encounters while acquiring random power-ups with various builds can make for highly-compelling gameplay. ![]() The team finally settled on a PPU (pixels per unit) of 32 that applies across the game, with a Tilemap grid of 32 x 32 pixels per tile, where one tile equals one unit of in-game distance.Say what you will about action rogue-lites, but they’re clearly here to stay. ![]() Eventually, we had to recreate all the visual resources.” “The reference resolution during preproduction turned out to be way too high for our needs, and we ended up with overly detailed graphic resources. When working with pixel art, it is important to keep the resolution of all assets consistent across the game, as the team realized at the beginning of development. It automatically makes all the calculations needed to scale the viewport with resolution changes. ![]() The 2D Pixel Perfect package, included with the 2D Renderer of the URP package or available via the Package Manager, features the Pixel Perfect Camera component, which ensures your pixel art remains crisp and clear at different resolutions, and can make motion, rotation and scaling of objects follow the pixel grid pattern. SouthPAW Games used the latest Long-Term Support version – Unity 2019.4 LTS – to develop Skul, along with Universal Render Pipeline (URP) 8.10 for graphics. ![]()
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